While Rob and I were skipping around EuroGamer without you, we were lucky enough to get a chance to play upcoming title “Assassin’s Creed: Brotherhood”. The, kind-of-a-sequel-but-not-really to Assassin’s Creed 2. Now I had not played the first game in the series ever, because it looked a little bit lame. As we all know, the first game was not very well received due to its… problems. However, when it came to making another Assassin’s Creed game, the game mechanic designers decided “hey, why not get RID of the problems we had?”, which as you all may know, is very unlike a video game company of any genre.
I’ll be honest, I was not looking forward to this game in the slightest, just because it doesn’t look like the game is a true sequel to it’s predecessor, more of an add on to what else happened to the super Italian cold blooded killer Ezio (He’ll steal your heart, and your jugular.) But one aspect of this game which I was very worried about being done right, was the only part of the game we got to play. The multiplayer. Due to things like Playstation network, and Xbox live, multiplayer is something that everyone seems to think will INSTANTLY improve their game. This is obviously not the case though, in games similar to this, where the story line is so essential to the game play, not having to play it with fucking morons, and putting up with their irritating little voices screaming in your ear. And those are just your friends.
The concept of this multiplayer was something me and Rob had been very curious about when we had heard about it. As to how it works, how natural it feels, and of course, how fun it is. I am pleased and surprised to say, I quite enjoyed it. It was quite a relief to see how they decided to play it. The basic idea is; you and your opponents are all assassins. Assassins who all want to kill each other. Easy right? Not so much. You see, you do get to see a photo of what your target looks like, but unfortunately, you will see about 50 of that character in one level. The game multiplies everyone’s character and makes the extra characters AI. You do have a radar type indicator at the bottom of the screen, not to tell you who your target is when you’re close. But to show you general direction they are in, and when you are in the same vicinity as them. It is then up to you to try and figure out, which character you see, if your target. This is really the most ideal way of doing it. So you’re not completely lost by the crowds of people, and you haven’t got your hand held the entire way.
You do want to be sure you kill the correct target, killing the wrong one doesn’t reward you, and killing any of the AI characters cancels your contract, that means if you make the wrong move, you have to start chasing your target all over again. And what you need to keep in mind is, that during this whole chase, you yourself have been made someone’s target. That means you have to hide for two reasons. One, if your seen acting strangely near your target, he will be informed of your presence and location, and two, so your hunter wont realise who you are. This is a really awesome way of handling this, it really incorporates everything I loved about Assassin’s Creed 2, having to jump onto benches, walking amongst big crowds, and if all else fails, making a quick escape. You also have load outs, like in Halo Reach, and you can have special abilities for your character, smoke bombs, throwing knives, or disguises, whatever your poison is, all of which make the game even more fun to play.
Overall, the brief amount of time I had to play the multiplayer made me excited to get this game upon its release. This for me looks like a new and fun way to play with friends, a different kind of killing game, instead of being dicked to death by the asshole who managed to get the rocket launcher, you can be the silent and aware predator looking for his prey. The loud and over excitable player who cant help but showboat will soon find a knife protruding from his chest, or annoying the other players to their limits (see above comic) and the variety of ways you can kill people is so vast, you wont get bored quickly. It would be nice to see if they introduce the poison blades, if you were stabbed with one, you’d begin to stagger through the streets of Venice, hallucinating till everything goes black.
That’s pretty much all I have to say on the matter, if you liked Assassin’s Creed two, you are going to love Brotherhood’s multiplayer. And just remember one thing.
Wrist blades are fucking bad ass.