Xbox 720 Specs Killed My Father (And Kidnapped My Interest)

This week, the gaming world has been flung bodily into the kind of chaotic, spluttering, heart-cripping excitement often displayed by a small animal when you tease it by withholding things it wants, as report after report of ‘leaked Xbox 720/Durango/whatever specs’ has come hurtling onto the internet with the vigour of a proud father showing off his hideous new born child by way of throwing it through next door’s window. Put it away Dave. Nobody wants to see it.

Of course, the IDEA of any new information regarding the painfully inevitable next Xbox or Playstation leaves most of us foaming at the eyelids with anticipation, as we breathlessly spam the left mouse button hoping the article opens up before a crane accidentally tears the building we’re sat in down, or something like that, and low and behold when the page finally loads, we’re forcibly spoon fed the latest in rumour-tacular delights.

This time, as we once again, giddily creak open the door to The Mill and peer haughtily inside, we’re greeted by no more than a baffling collection of letters and numbers, incomprehensible to all but the most bulbously ingenious minds, swathed in intelligence and a rudimentary common sense, something we here at Respawn are desperately missing! How’re we supposed to get excited about a case of serial numbers eh? It’s like masturbating to the barcode on a copy of Girls Gone Wild. Probably, we’ve never done that so we wouldn’t know.

Still, there’s a smattering of interesting, wildly speculative conclusions we can draw from this list of statistical figures that wouldn’t interest a librarian. For example, the HDMI IN, as well as OUT would indicate that MS are going to actively encourage you to record your game footage, perhaps including functionality to do so from console’s dashboard itself? Which is good news because there aren’t enough low-browed, monotonal louts recording their Call of Duty sessions and elbowing their way abrasively onto YouTube at the moment. What we need is an influx.

With Sony’s ‘Orbis’ also doing the rumour rounds last week, bestowing upon us all a similar grey sheet of facts and figures, listing prospective GPUs and CPUs and IOUs, there’s already a considerable rumbling in the direction of competitiveness between the consoles.

The problem with that sort of inevitable blibbering inanity that will no doubt consume the internet before the year is out, is exemplified by the previous generation; sure you can jam your console so full of bits a glass of fresh orange juice would raise an eyebrow and say Good Lord, but if that makes it so difficult to code that nobody is going to even attempt it half the time, then you’ve shot yourself in your big, clumsy, tall-standing-lamp obliterating feet, haven’t you? With this in mind, even when I do open an eye or two and look at what all these glossy video card numbers actually mean, I can’t get excited about it because the only thing that matters is what the developers can do with it.

I don’t care if you’ve got 30 cores. Or a whole orchard for that matter. Give me great, thought provoking, immersive, life-altering, raucous games that I’ll never forget, and you can put a GTX 480 in it for all I care. Yeah. That’s right. A FOUR EIGHTY.


I said it.


From Games Industry.Biz


Central Processing Unit:

  • x64 Architecture
  • Eight CPU cores running at 1.6GHz
  • Each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
  • Each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
  • each core has one fully independent hardware thread with no shared execution resources
  • each hardware thread can issue two instructions per clock

Graphics Core:

  • custom D3D11.1 class 800-MHz graphics processor
  • 12 shader cores providing a total of 768 threads
  • Each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
  • At peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
  • High-fidelity Natural User Interface (NUI) sensor is always present

Storage and Memory:

  • 8GB of DDR3 RAM (68GB/s bandwidth)
  • 32MB of fast embedded SRAM (ESRAM) (102GB/s)
  • From the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170GB/sec.
  • Hard drive is always present
  • 50GB 6x Blu-ray drive


  • Gigabit Ethernet
  • WiFi and WiFi Direct

Hardware Accelerators:

  • Move engines

  • Image, video, and audio codecs

  • Kinect multichannel echo cancellation (MEC) hardware

  • Cryptography engines for encryption and decryption, and hashing

Author Description

Rob Vicars

Rob is a writer, wearing many hats that do not belong to him. When not scribbling ardently for his games blog Respawn in... 5, he pretends to be a musician, a videographer, a game developer and an alright guy.

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